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.The mentalist removes a packof playing cards that he displays to be well mixed.Then, handing approximatelyhalf the pack to any spectator, he or she is instructed to shuffle the cards thoroughly.While the mentalist looks away, the spectator is then requested to look at the facesof the cards he or she holds and to think of any card they see.The spectator again shuffles the packet of cards which are then placed on top ofthe remaining cards and the pack freely cut several times.The mentalist showsthat the cards are indeed well mixed and replaces them on the table.The spectatoris now asked to pick up the pack and to spell the name of his mentally selectedcard, placing one card at a time on the table for each letter.When this has beenaccomplished, the spectator is asked to reveal for the first time, the identity of hisor her mentally selected card.The last card dealt is then turned face up.It is seento be the four of heart, however, it is not the card thought of by the spectator.Thementalist states that perhaps the spectator possesses more extra sensory perceptiveability than they thought.The spectator is instructed to open the sealed envelope that has been lying in fullview the entire time.Inside the envelope is a piece of paper upon which is written,"You will think of the one card in the deck that will lead you to a card upon whichi have been concentrating.The Four Of Hearts.When the audience has recoveredfrom their initial shock, the mentalist then states that in addition to his writtenprediction he also had another premonition.Reaching in his jacket pocket, thementalist removes a single card whose back design differs in color than the packin use.When it is turned over it matches the spectator's mentally selected card.THE SECRETSeveral tried and true principles are utilized in this spectacular effect.To begin, thepack is stacked.But, once you've done so, you never have to resort to any writtenkey to set it up for repeat performances.I'll explain this facet of the trick a littlelater.First, the principle.There are 26 cards in a regulation pack of playing cardsthat are spelled with either 12 or 13 letters if you include the word "of" betweenthe value and suit.It is this premise upon which I developed The 13th Card.Here'show it is used.TO PREPARERemove the following from a pack of Fox Lake red backed cards: AD/2D/6D/10D/3C/7C/8C/QC/3H/4H/5H/7H/8H/9H/JH/QH/KH/3S/4S/5S/7S/8S/9S/JS/QS/KS.Each ofthese cards is spelled with either 12 or 13 letters.But don't worry, you don't have42World of Super Metalism, Ito remember which is which.Using a permanent ink red magic marker, mark thebacks of these 26 cards by filling any small opening in the same position on eachcard with red ink, (make sure the mark is noticeable only to you).This will facilitateyour later setting up the pack for repeat performances.Take the remaining cards.Discard the extra Joker.Place the remaining Joker on top of the unmarked 26cards.Now count down to the 13th card in this half of the pack (include the Jokerin your count).Write a prediction as outlined under the effect, filling in the nameof the 13th card you've noted.Seal the prediction in a small pay envelope and thenseal this envelope in a second larger pay envelope.(This double envelope idea is tolater slow down the spectator to enable you to have sufficient time to produce histhought of card from your pocket).Place the marked half deck on top of the packthat contains your prediction card.Replace the assembled pack in the card case.Take a second pack of blue back Fox Lake cards and set it up as follows: Face downAD thru the KD (in numerical order) followed by the face up KC thru the AC (indescending numerical order).Place these 26 cards aside and arrange the other halfdeck in a similar fashion.The AH thru KH, face down in numerical order, followedby the KS thru the AS face up in descending numerical order.As you can see, if theDiamonds/Clubs half pack is placed in the left jacket pocket and the Hearts/Spadeshalf pack in the right jacket pocket you will not have to count more than 13 cardsto arrive at any card.The AC and the AH will be closest to your body on the leftand right sides respectively.TO PERFORMHave the two blue backed half-packs set up in your right and left jacket pockets.Place the prediction envelope in full view on the table.Remove the red backeddeck of cards and run through them face up showing the spectator that they arewell mixed.Look for the Joker near the center of the pack and cut off all the cardsabove the Joker, handing them to the spectator.Replace the balance of the deckface down on the table.Have him shuffle his packet of cards and THINK of any card as outlined under the"Effect." When he has done this, have him shuffle his packet once more and replacethem face down on the remainder of the deck on the table.Ask the spectator to cutthe pack as often as he likes, but make sure that each is a complete cut.Now, turnthe pack face up and run through the cards spreading them from hand to hand asyou invite the spectator to note that the cards are thoroughly mixed.Look for theJoker and casually cut the pack above the Joker bringing the Joker topped half tothe top of the deck.(Your force card will now reside 13 cards from the top of thepack)
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